Saturday, January 22, 2011

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Two World 2

First let me introduce myself and briefly describing the purpose that I would try to reach through this blog. My name is Joseph and the purpose of my new blog is to talk about video games for PC, many of which I am committed to review and (if tested personally) to offer them advice and personal opinions as accurate as possible.
I would also like to thank in advance anyone who decides to follow me in this project and they also urge everyone's active participation, to make me understand if this project but also likes to give me advice on how to improve it better. I am sure that with our joint efforts we can make this project flourish and make it as attractive and complete as possible!


STARTED!

We come now to the point: in my debut post I'll talk about this wonderful role-playing game released recently and its extreme customization options it offers to the player (speaking of both the single player campaign that the campaign multiplayer).


























SOME REVIEWS ON THE GAME


If you do not know the game you can read short reviews of sites that will link below (all sites are very popular and quite reliable in terms of reviews, is also present in multplayer.it Videorecensione one that will show you some stages of the game than to explain aspects):


In case you are looking for more information very about the game and new systems that it offers I suggest you also visit the official website of the game by clicking the following link:

official website two world 2

A BRIEF REVIEW OF MY GAME

Before starting my review I want to ensure that Two World 2 is a really good role-playing game mechanics very similar to the gothic series and, especially, much better than its predecessor. For anyone who did not practice the word RPG (role playing game) I remember that it indicates a particular type of game where you grow a character from its creation to its development, and pledged to equip the best and specialize in a particular class by strengthening ability of some closely related to the character and other types of skills that the character will use in battle (skill). All this system, the gothic series and just in Two World 2, is combined with an extremely large, fully explorable world that is littered with various non-player characters (NPC) that will give the player missions (quests) that allow you to level up (giving them experience points which, when accumulated over a certain threshold, will trigger the rise of the level of your character) and a cash reward. Finally, in this world, the character may decide to take sides in favor of one faction against another in order to change the fragile equilibria of the game world itself. Now imagine this structure (omitting the last part as your character can not change the game world) and imagine that you have the ability to customize your character beyond belief, choosing how you equip it, how might the individual equipment, which spells combine them to obtain the most devastating effect can, how to combine ingredients that you will find in the game world in order to find more powerful potions. On top of that add a map of free roaming game and not subject to the constraints of any kind, dozens of quests very original (some of which will intersect with your primary mission) and the ability to ride animals to explore the map and the ability to drive a boat. Now imagine fighting rather frenetic and varied, with many moves and many possibilities, a game engine that actively responds to your actions: you have achieved in this manner all that Two World 2 has to offer. Unfortunately, this game is not without problems: for example, the difficulty is poorly balanced, with other areas extremely difficult and extremely simple. There are also some minor bugs intermingling of textures and the lack of opportunity to explore a large portion of the game in single player campaign might be debated the nose to certain types of players who play for just only the latter portion used explicitly to the multiplayer section of the game, another well developed and composed. Finally, the game features a graphics engine that really well-developed leaves often used for the quality of the environment that recreates, although in some parts of the world appears to be rather poor and lacking in detail. However all these small defects do not affect the beauty of these ores title, probably one of the best RPG released in the latter period, and certainly not to be missed for lovers of this type of game.

SOME CONSIDERATIONS ON MY GAME

What still overwhelms me most about this game is the wide range of possibilities available to your character: in fact you can power your equipment as you wish, you can customize your spells (you heard right, thanks to the game engine extremely flexible and the complex system of magic DEMONS you can create your own combinations of your earning the devastating effects that affect the game world itself!), you have the best crafting system that currently there is a role-playing game has to offer, and finally you can try creating your own potions by combining the various ingredients and seeing the effects obtained, or use the recipes ready to get a potion already known. All these possibilities, together with a map extremely large and full of side quests (over 100 in number), a main campaign really well made and overwhelming in single player mode and another huge portion of the map given to the substantial multiplayer mode you can make well guess what this game can be long-lived. But what you see is not what the world is plunging into it re-created, what fun is its mechanical and quests for proposals (some classic, some very original), as exciting and original is her segment multiplayer.
Finally in the best possible here are some videos of this role-playing game, starting from its own tutorial:


And coming to its gameplay:


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